模块:舰娘:修订间差异
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local | local data1 = mw.loadData("模块:特殊数据/舰娘") | ||
local ships = | local data2 = mw.loadData("模块:特殊数据/技能") | ||
local skills = | local ships = data1.ships | ||
local byIndex = | local stats = data1.stats | ||
local skills = data2.skills | |||
local byIndex = data1.byIndex | |||
local p = { } | local p = { } | ||
p['打印图鉴列表'] = function (frame) | |||
ret ='' | |||
for index, name in pairs(byIndex) do | |||
if type(index) == 'number' then | |||
if tonumber(index) < 1000 | |||
then ret = ret .. tostring(index) .. ',' .. name .. ',' .. ships[name].rarity .. '\n\n' | |||
end | |||
end | |||
end | |||
return ret | |||
end | |||
p['查找船名'] = function(frame) | |||
if tonumber(frame.args[1]) ~= nil | |||
then return byIndex[tonumber(frame.args[1])] | |||
else return byIndex[frame.args[1]] | |||
end | |||
end | |||
p['统计'] = function(frame) | |||
local normal = 0; local mod = 0; local skin = 0 | |||
local total = 0 | |||
for index, name in pairs(byIndex) do | |||
if type(index) == 'string' then | |||
skin = skin + 1 | |||
local gold = ships[name] and ships[name].gold | |||
if gold then | |||
local num = tonumber(gold) | |||
if num and num > 0 then total = total + num end | |||
end | |||
elseif index < 1000 then normal = normal + 1 | |||
elseif index < 2000 then mod = mod + 1 end | |||
end | |||
local arg = frame.args[1] | |||
if arg == '普通' then return normal end | |||
if arg == '改造' then return mod end | |||
if arg == '换装' then return skin end | |||
if arg == '换装总价' then return total end | |||
end | |||
p['属性'] = function(frame) | p['属性'] = function(frame) | ||
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if ship == nil then return default end | if ship == nil then return default end | ||
local ret = ship[frame.args[1]] | local ret = ship[frame.args[1]] | ||
if ret == nil then return default end | |||
return ret | |||
end | |||
p['评分'] = function(frame) | |||
local stat = stats[frame.args[3]] | |||
local default = frame.args[5] | |||
if default == nil then default = '' end | |||
if stat == nil then return default end | |||
local val | |||
if frame.args[2] == '自定义' then | |||
val = tonumber(frame.args[4]) | |||
if val == nil then return default end | |||
else | |||
local ship = ships[frame.args[2]] | |||
if ship == nil then return default end | |||
val = ship[frame.args[1]] | |||
end | |||
if val == 0 then return '-' end | |||
if stat[frame.args[1]].stddev == 0 then return 100 end | |||
if stat[frame.args[1]].stddev == NaN then | |||
if val > 0 then return 200 | |||
else return '-' end | |||
end | |||
local stdval = (val - stat[frame.args[1]].mean) / stat[frame.args[1]].stddev | |||
local score = (stdval / 3 * 100) + 100 | |||
if score > 200 then score = 200 end | |||
if score < 0 then score = 0 end | |||
local ret = math.floor(score + 0.5) | |||
if ret == nil then return default end | if ret == nil then return default end | ||
return ret | return ret | ||
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return ship.cap1 + ship.cap2 + ship.cap3 + ship.cap4 | return ship.cap1 + ship.cap2 + ship.cap3 + ship.cap4 | ||
end | end | ||
local typeName = { | |||
CV='航空母舰', CVL='轻型航母', AV='装甲航母', BB='战列舰', BBV='航空战列舰', BC='战列巡洋舰', | |||
CA='重巡洋舰', CAV='航空巡洋舰', CLT='重雷装巡洋舰', CL='轻巡洋舰', BM='浅水重炮舰', DD='驱逐舰', SC='重炮潜艇', SS='潜水艇', AP='补给舰', | |||
DDG='反舰导弹驱逐舰', DDGAA='防空导弹驱逐舰', CBG='导弹大型巡洋舰', BBG='导弹战列舰', CF='航空巡洋舰', CG='反舰导弹巡洋舰', CGAA='防空导弹巡洋舰', SSG='导弹潜艇', | |||
} | |||
p['舰种代码'] = function(frame) | p['舰种代码'] = function(frame) | ||
local ship = ships[frame.args[1]] | local ship = ships[frame.args[1]] | ||
if ship == nil then return '' end | if ship == nil then return '' end | ||
return | return ship.type:lower() | ||
end | end | ||
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local ship = ships[frame.args[1]] | local ship = ships[frame.args[1]] | ||
if ship == nil then return '' end | if ship == nil then return '' end | ||
return ship.type | return typeName[ship.type] | ||
end | end | ||
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end | end | ||
return ret.index | return ret.index | ||
end | |||
local function formatSkill(skill, green, red) | |||
if green == nil then green = '#00D500' end | |||
if red == nil then red = '#FF69B4' end | |||
skill = skill:gsub('_G%[_', '<span class="skillColorGreen">') | |||
skill = skill:gsub('_R%[_', '<span class="skillColorRed">') | |||
skill = skill:gsub('_%]_', '</span>') | |||
return skill | |||
end | end | ||
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local ship = ships[frame.args[1]] | local ship = ships[frame.args[1]] | ||
if ship == nil or ship.skill == nil then return '' end | if ship == nil or ship.skill == nil then return '' end | ||
return skills[ship.skill] | return formatSkill(skills[ship.skill], frame.args[2], frame.args[3]) | ||
end | end | ||
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local ship = ships[frame.args[1]] | local ship = ships[frame.args[1]] | ||
if ship == nil or ship.skill2 == nil then return '' end | if ship == nil or ship.skill2 == nil then return '' end | ||
return skills[ship.skill2] | return formatSkill(skills[ship.skill2], frame.args[2], frame.args[3]) | ||
end | |||
p['页面'] = function(frame) | |||
local idx = ships[frame.args[1]].index | |||
return byIndex[idx % 1000] | |||
end | |||
p['格式化价格'] = function(frame) | |||
local raw = frame.args[1] or '' | |||
if raw == '' or raw == '0' then return '-' end | |||
if tonumber(raw) then return raw .. '钻石' end | |||
return raw | |||
end | end | ||
return p | return p | ||