模块:数据:修订间差异
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local tr = mw.loadData("模块:对照表") | local tr = mw.loadData("模块:对照表") | ||
local | local equipts = mw.loadData("模块:特殊数据/装备").equipts | ||
local | local ships = mw.loadData("模块:特殊数据/舰娘").ships | ||
local | local byIndex = mw.loadData("模块:特殊数据/舰娘").byIndex | ||
local enemy = mw.loadData("模块:敌舰数据") | local enemy = mw.loadData("模块:敌舰数据") | ||
local enemyShips = enemy.ships | local enemyShips = enemy.ships | ||
local enemyFleets = enemy.fleets | |||
p = { } | p = { } | ||
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local shipName = frame.args[1] | local shipName = frame.args[1] | ||
return replaceCountryName(ships[shipName]['简介']) | return replaceCountryName(ships[shipName]['简介']) | ||
end | |||
p['改造'] = function(frame) | |||
local shipName = frame.args[1] | |||
local mod = ships[shipName].mod | |||
if mod == nil then mod = '' end | |||
return mod | |||
end | end | ||
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local shipName = frame.args[1] | local shipName = frame.args[1] | ||
local dialogue = frame.args[2] | local dialogue = frame.args[2] | ||
local force = frame.args[3] | |||
if force ~= nil and force ~= '' then return force end | |||
if shipName == '' then return '' end | if shipName == '' then return '' end | ||
local ret = ships[shipName][dialogue] | local ret = ships[shipName][dialogue] | ||
if ret == nil then ret = '' end | if ret == nil then ret = '' end | ||
return ret | |||
end | |||
p['查找编号'] = function(frame) | |||
return byIndex[tonumber(frame.args[1])] | |||
end | |||
p['页面'] = function(frame) | |||
local idx = ships[frame.args[1]].index | |||
return byIndex[idx % 1000] | |||
end | |||
local typeCode = { } | |||
typeCode['航空母舰'] = 'cv' | |||
typeCode['轻型航空母舰'] = 'cvl' | |||
typeCode['装甲航母'] = 'av' | |||
typeCode['战列舰'] = 'bb' | |||
typeCode['航空战列舰'] = 'bbv' | |||
typeCode['战列巡洋舰'] = 'bc' | |||
typeCode['重巡洋舰'] = 'ca' | |||
typeCode['轻巡洋舰'] = 'cl' | |||
typeCode['浅水重炮舰'] = 'bm' | |||
typeCode['驱逐舰'] = 'dd' | |||
typeCode['重炮潜艇'] = 'sc' | |||
typeCode['潜艇'] = 'ss' | |||
typeCode['补给舰'] = 'ap' | |||
local curFrame = nil | |||
local function expand(idx) | |||
local name = byIndex[idx] | |||
local link = byIndex[idx % 1000] | |||
local ship = ships[name] | |||
local moe = ship['萌王'] | |||
if moe == nil then moe = '' end | |||
local args = { idx, name:gsub('·改', ''), link, ship.rarity, typeCode[ship.type], moe } | |||
return curFrame:expandTemplate{ title = '图鉴立绘2', args = args } | |||
end | |||
local function genShipList(idx) | |||
local part1 = '' | |||
local part2 = '' | |||
local empty1 = true | |||
local empty2 = true | |||
local prefix = '\n|width="200px"|' | |||
for i = idx + 1, idx + 5 do | |||
part1 = part1 .. prefix | |||
if byIndex[i] ~= nil then | |||
part1 = part1 .. expand(i) | |||
empty1 = false | |||
end | |||
end | |||
if not empty1 then prefix = '\n|' end | |||
for i = idx + 6, idx + 10 do | |||
part2 = part2 .. prefix | |||
if byIndex[i] ~= nil then | |||
part2 = part2 .. expand(i) | |||
empty2 = false | |||
end | |||
end | |||
if empty1 and empty2 then | |||
return nil | |||
elseif empty1 then | |||
return '{|\n|- valign="bottom"' .. part2 .. '\n|}\n' | |||
elseif empty2 then | |||
return '{|\n|- valign="bottom"' .. part1 .. '\n|}\n' | |||
else | |||
return '{|\n|- valign="bottom"' .. part1 .. '\n|-' .. part2 .. '\n|}\n' | |||
end | |||
end | |||
p['图鉴'] = function(frame) | |||
curFrame = frame | |||
local l = math.floor((tonumber(frame.args[1]) - 1) / 10) * 10 | |||
local r = math.floor((tonumber(frame.args[2]) - 1) / 10) * 10 | |||
local ret = '' | |||
local buf = '' | |||
for i = l, r, 10 do | |||
local title = '===No.' .. (i + 1) .. '~' .. (i + 10) .. '===\n' | |||
local list = genShipList(i) | |||
if list ~= nil then | |||
ret = ret .. buf .. title .. list | |||
buf = '' | |||
else | |||
buf = buf .. title | |||
end | |||
end | |||
return ret | return ret | ||
end | end | ||
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local equiptName = enemyShips[shipId]['eq' .. index] | local equiptName = enemyShips[shipId]['eq' .. index] | ||
return getEquiptAttrs(equipts[equiptName]) | return getEquiptAttrs(equipts[equiptName]) | ||
end | |||
local speedType = { } | |||
speedType['航空母舰'] = 1 | |||
speedType['轻型航空母舰'] = 1 | |||
speedType['战列舰'] = 1 | |||
speedType['航空战列舰'] = 1 | |||
speedType['战列巡洋舰'] = 1 | |||
speedType['重巡洋舰'] = 2 | |||
speedType['重雷装巡洋舰'] = 2 | |||
speedType['轻巡洋舰'] = 2 | |||
speedType['驱逐舰'] = 2 | |||
speedType['补给舰'] = 2 | |||
speedType['潜艇'] = 3 | |||
local colorName = { 'black', 'green', 'blue', 'purple', 'orange', 'red' } | |||
local function formatEnemyShip(ship) | |||
local ret = '[[' | |||
local len = mw.ustring.len(ship.title) | |||
if mw.ustring.sub(ship.title, len, len) == '型' and mw.ustring.sub(ship.title, len - 2, len - 2) == '级' then | |||
ret = ret .. mw.ustring.sub(ship.title, 1, len - 2) | |||
else | |||
ret = ret .. ship.title | |||
end | |||
return ret .. "|<span style='color:" .. colorName[ship.rarity] .. ";'>" .. ship.title .. "</span>]]" | |||
end | |||
local function calcAa(ship) | |||
local ret = 0 | |||
local n = math.floor(ship.atk / 5) + 3 | |||
for i = 1, 4 do | |||
local e = ship['eq' .. i] | |||
if e:find('战斗机') ~= nil then | |||
local f = math.log(math.min(n, ship['cap' .. i]) * 2 + 2) | |||
ret = ret + f * equipts[e].aa | |||
end | |||
end | |||
return ret | |||
end | |||
local function formatFloat(x) | |||
if x == 0 then return 0 end | |||
x = math.floor(x * 100 + 0.5) / 100 | |||
return string.format('%.2f', x) | |||
end | |||
p['敌舰队'] = function(frame) | |||
local node = frame.args[1] | |||
local label = frame.args[2] | |||
if label == nil or label == '' then label = node:sub(5,5) end | |||
local shipNum = frame.args[3] | |||
if shipNum == nil then shipNum = 6 end | |||
local ret = '' | |||
local n = 0 | |||
for i, fleet in pairs(enemyFleets[node]) do | |||
if i ~= 1 then ret = ret .. '|-\n' end | |||
ret = ret .. '|' .. fleet.title .. '||' .. fleet.formation | |||
n = n + 1 | |||
local rec = 0 | |||
local aa = 0 | |||
local speed = { 0, 0, 0 } | |||
local speedCnt = { 0, 0, 0 } | |||
local m = 0 | |||
for j, shipId in pairs(fleet.ships) do | |||
m = m + 1 | |||
local ship = enemyShips[shipId] | |||
ret = ret .. '||' .. formatEnemyShip(ship) | |||
rec = rec + ship.rec | |||
aa = aa + calcAa(ship) | |||
local st = speedType[ship.type] | |||
speed[st] = speed[st] + ship.speed | |||
speedCnt[st] = speedCnt[st] + 1 | |||
end | |||
for j = m + 1, shipNum do | |||
ret = ret .. '||' | |||
end | |||
local s1 = 999 | |||
local s2 = 999 | |||
if speedCnt[1] ~= 0 then s1 = speed[1] / speedCnt[1] end | |||
if speedCnt[2] ~= 0 then s2 = speed[2] / speedCnt[2] end | |||
local s = math.min(s1, s2) | |||
if speedCnt[1] == 0 and speedCnt[2] == 0 then | |||
s = speed[3] / speedCnt[3] | |||
end | |||
ret = ret .. '||' .. rec .. '||' .. formatFloat(aa) .. '||' .. math.floor(s) .. '\n' | |||
end | |||
return '|rowspan=' .. n .. '|' .. label .. '|' .. ret | |||
end | end | ||
p.debug = function() | p.debug = function() | ||
f = { } | f = { } | ||
f.args = { ' | f.args = {'1', '400' } | ||
return p[' | return p['图鉴'](f) | ||
end | end | ||
return p | return p | ||